As the scale of computation and complexity in your programs increases, it will become more difficult to reason about the behavior of the system without looking at it from a more abstract point-of-view. Object-Oriented Programming provides rules and techniques that can reliably allow you to reason about the behavior of complex programs by logically encapsulating their components in "objects".
![[DALLE3_ObjectOrientedProgramming.png]]
## Concept Tree
### Basics
1. **Classes and Objects**
- Introduction to Classes and Objects
- Creating Classes
- Instantiating Objects
- Constructors
2. **Inheritance**
- Base and Derived Classes
- Overriding Methods
3. **Encapsulation**
- Access Modifiers
- Getters and Setters
4. **Polymorphism**
- Method Overloading
- Method Overriding
5. **Writing Simple Object-Oriented Programs**
- Implementing Class Hierarchies
- Basic OOP Projects and Exercises
### More Advanced
1. **Abstract Classes**
- Defining Abstract Classes
- Abstract Methods
2. **Interfaces**
- Implementing Interfaces
- Multiple Interface Inheritance
3. **Exception Handling**
- Try-Catch Blocks
- Custom Exceptions
4. **Additional OOP Concepts**
- Composition
- Delegation
- Dependency Injection
### Mastery
1. **Multi-Threading**
- Introduction to Threads
- Creating and Managing Threads
- Synchronization
2. **Generics**
- Generic Classes
- Generic Methods
- Constraints and Wildcards
3. **Design Patterns in OOP**
- Singleton Pattern
- Factory Pattern
- Observer Pattern
- Strategy Pattern
- Others (e.g., Command, Decorator)
4. **Advanced OOP Projects and Exercises**
- Complex OOP-Based Applications
- Performance Considerations